Showing posts with label arcade. Show all posts
Showing posts with label arcade. Show all posts

Wednesday, November 1, 2023

STEM Lab 23_24 Round 2

I have been so busy being amazed by the incredible work the students are doing this round, I just realized that I had yet to write the blog post about it!


Kindergarten & First Grade

This round is one of my personal favorites, Math Stories. In this unit, each day starts with a picture book that centers on some kind of math concept. Some of the books tell stories, while others are more like counting books or math puzzles. Each grade level's books feature a variety of math topics including number sense, geometry, measurement, multiplication, and general problem solving. After the day's reading, students complete a hands-on activity related to the math concept covered in the book. Sometimes the activity is a bit like an art project, other times it is practice employing a particular tools or strategy. What I love about this unit is the chance to pair two subjects (math and literature) that students too often think of as related. 


Second Grade

This past summer I was fortunate to be able to travel with Lindblad Expeditions and National Geographic as a Grosvenor Teacher Fellow to the high arctic archipelago of Svalbard. (You can read more about the particulars of that experience here and here.) This is the first project inspired and informed by my fellowship experience. I have done other iterations of this project before, but this time it was fully centered on the arctic. We started with a photo highlights tour of my time in the arctic. Then students chose one of the arctic animals from a list and researched it using the National Geographic Kids website. Part of the note taking process included drawing the animal and its habitat. Those drawings served as practice for the elements that were included in a Scratch Jr project about the selected animal. Students drew their animal's habitat and several versions of the animal. These drawings were photographed into a Scratch Jr project and coded to share information that students gathered from their research. This is one of the first projects students in the STEM lab complete that combines physical and digital elements and the results were amazing.


Third Grade

A perennial favorite in the lab is cardboard arcade, and this round saw 3rd grade get their chance with this project. Many of the current 3rd graders remember getting to visit the lab in 1st or 2nd grade to play cardboard arcade games and there were cheers from several students in each class when I announced the project for the week. We start by watching the short film Caine's Arcade for inspiration and discussion. Then students begin brainstorming and planning their games in their STEM lab journals. The middle of the week is spent building, testing, and making necessary adjustments to the design. At the end of the week finished products are presented to a visiting group of students from 1st grade along with administrators. These presentations are an important part of the design process in the lab. Sharing their work with an authentic audience gives the students a chance to practice talking about what they have created and what they have learned from the building process. The presentations also serve to inspire the younger students when they see the kinds of projects they will get to do as they progress through the STEM lab curriculum.


Fourth Grade

For the 4th graders, this round was the first half of a 2 part project. The end result will be an interactive biography programmed in Scratch and controlled with a physical display. Part 1 involves researching the life and important contributions of a well known artist or scientist. They had their choice of 11 different people as well as the choice of whether to work alone or with a partner. Once they had completed their research, students moved on to the Scratch project. The programs are run with key press events which will allow them to be controlled in part 2 with the Makey Makey and the physical display. Students had to find 3 relevant images and at least one map to include with their program. We had some great discussions about using images to illustrate the information being shared in the program. In round 2 the students will share their completed projects with a visiting class and administrators. 

The Scratch biographies can be found in this studio. (Some are still works in progress.)

Fifth Grade

Like 4th grade, the 5th graders started work on a two part project. This one is called Tiny Museum. The students conduct research on a chosen topic and use Scratch to create a virtual museum room with artifacts and images that share what they have learned. The project includes a narrator that serves as a digital tour guide to the exhibit they have put together. The topic choices I gave them were inspired by my aforementioned National Geographic fellowship. I wanted them to focus not just on the basic information about the topic, but also the impacts human activities are having on the arctic ecosystem. The second part of their project will have them building a physical model of their museum room and wiring a switch to the door that triggers the tour guide to start start speaking upon the door opening. 

Here is the studio of virtual museum rooms. (The projects at the top of the studio are very much works in progress because our 5th graders went to camp the last week of the round, so they only had 2 days to work on their programs.)

Sunday, February 23, 2020

Let the Games Begin!

The cardboard arcade has become a yearly fixture in the STEM lab calendar for 3rd grade. I place this in the third grading cycle because it usually has an extra week and few interruptions to the schedule.

We start with a brief overview of what exactly is an arcade. I always include both definitions (covered passageway lined with shops AND place to play games for a fee), because I see myself as a teacher of all subjects. Then we watch and discuss the Nirvan Mullick film Caine's Arcade which is the original inspiration for the whole cardboard arcade phenomenon. The movie documents the arcade built by a 10 year old boy who was spending the summer hanging around in his father's auto parts store.

Next students get together in teams, or elect to work independently, and brainstorm ideas. I place as few limitations on them as I am able. The games must be table top size and must be playable by first and second graders. I encourage the students be be as creative and not just make a replica of an arcade game they saw at Dave and Buster's. Once an idea is selected, students begin planning in their journals. These plan include a list of materials, steps for completion, and direction for how to play the game. I insist on a detailed plan because I find that it cuts down on the amount of materials that are wasted. During the planning phase I meet with each group to offer feedback on their design. Depending on what they are trying to make, I ask questions to get them thinking about the details that will need to be included. That may be "how will you build the ball return?", "how will you stop the ball from flying across the room?", or "how will player know they have won?".

The construction and testing phase lasts several days. While I do help with some of the tougher cutting tasks, I make the students do as much of the hard work as possible. Last year I banned the use of tape in construction because it is wasteful and fails to hold the game together anyway. I spend a lot of the building class periods teaching students to use white glue and structural elements like L-braces and flanges to attach pieces of cardboard to one another. There is much gnashing of teeth in the beginning when I refuse to produce a roll of tape for them to mummify their project with. However, once a few students get the hang of the glue techniques, they are eager to share their skills with others.



The final phase of the project is always the presentation. I invite a class from a lower grade to come and play the games. I never know who will be available from which grade level, so I prepare the 3rd graders for the fact that they may end up entertaining anyone from Kindergarten through 2nd grade. They are always so excited to show off what they have made and the only disappointment ever voiced is that I did not invite their former teacher or the class with their sibling to participate.

There have been some really great projects so far in this unit including a 3 story escape room game, a pinball machine, and a nicely done soccer/hockey mash-up game.








Sunday, December 30, 2018

It's Cardboard Arcade Season in the STEM Lab

One of my favorite STEM Lab projects, and one of the most over all successful, is the cardboard arcade. It is one of the few units that I have run every year since founding the lab and I have yet to get tired of it. That's because after hundreds of cardboard arcade games passing under my gaze, I am continually surprised by what the students come up with. I have settled on doing this project with 3rd grade for no better reason than it helps students learn the construction techniques that I want them to employ going forward. It demonstrates in a very real way that masking tape is not the best material to hold to large pieces of cardboard together with when people are going to be throwing balls at it for an hour.




For anyone who is not familiar with this unit, it is one of many offshoots from the original Caine's Arcade seen in the movie at the link. In short, a 9 year old boy in Los Angeles named Caine spent the summer at his father's auto parts store and entertained himself by making replica arcade games with the left over boxes around the shop. Filmmaker Nirvan Mulick discovered Caine's Arcade when he stopped in to by a door handle for his car and made a movie about it. Since the film debuted the cardboard arcade has become a staple of the maker movement in schools. 
One of the best parts of this unit is inviting other classes, usually first grade or kindergarten to the lab to try out the games. I have found that when students know they will have an audience from beyond their class and me, they become more deeply engaged and personally invested in their work. They are more apt to take creative chances that result in project far more wonderful than anything I could assign.
















Wednesday, January 3, 2018

Wrapping Up 2017, Looking Ahead to 2018

Happy 2018! I hope everyone is having a wonderful break. It has been great to have time to relax with friends and family, and hopefully you have been able to do the same. With all of the awesome things going on at the end of the year, my blogging fell by the wayside. Now it is time to get back on track!

During the second magnet rotation, the third grade took a bit of time to continue building their programming skills with Scratch. They were introduced to the Makey Makey input/output board. This device allows one to use conductive materials like Play Doh, paperclips, and even classmates as inputs for their programs.

Their main project however was to design, build, and present a tabletop cardboard arcade game. This project was inspired by Caine's Arcade, the wonderful story of a 9 year old boy who created his own arcade with cardboard boxes in front of his father's auto parts shop. Students worked in teams of 2 or 3 and started by brainstorming ideas for games and designs. From there they began building, testing, and improving. Many groups discovered that getting a game that has just the right amount of challenge was not as easy as they thought it would be. A great many groups learned that masking tape is not always the best choice for joining two pieces of cardboard. My personal favorite part of this project is watching students work through the design process on a personally meaningful project. each group is authentically invested in their game. That was evident at the conclusion of each unit when a first grade class (along with the administrative team) visited the lab to try the games. Students were so excited to talk about their work and have others try out their games. 



The 2nd grade classes spent this rotation working on a series of design challenges using a variety of materials. My focus for this unit was on the elements of the design cycle and on having students record their work in their journals. Each day they were assigned a particular task, build a bridge to span a distance with craft sticks, build an animal in its habitat with Legos. Some of these challenges were independent, while some involved teamwork. Some were deliberately quite advanced because I wanted to be able to teach students about the lessons of failure and the importance of perseverance. 
Kindergarten and first grade completed a unit of math stories. Each class started with a read aloud book and discussion. The books selected included "How Big is a Foot?", "Inch by Inch", "Two of Everything", and "The Greedy Triangle", just to name a few. Each book illustrates a particular math skill or concept which we discussed and connected to our classroom work. Following the reading, students worked on a project which allowed them to work with the math that played a part in the story. Students made input/output tables to show doubling, built pictures with different polygons, and measured the dimensions of birds that they drew. I personally enjoyed this unit because I love to emphasize to students the connection between math, science, and literacy.

Looking ahead to the 3rd magnet rotation starting next week (Yikes! Yay!), Kindergarten and first grade will be participating in a robotics unit. Second grade will be working on a research project, while 3rd grade will be introduced to the BBC Micro:bit board. The 4th graders will be working with electrical circuits. To start, they will use batteries and LEDs, but they will finish the unit with building programmable circuits using the Raspberry Pi computers. The fifth grade will be working on a history-based research project that will include interactive displays.

Check back in a few weeks to see how things are going. You are sure to be impressed with the amazing things the students make.












Sunday, November 13, 2016

Step Right Up to the Sinclair Cardboard Arcade!

Games are serious business in the STEM Lab. For the second rotation of the year, 4th and 5th grade students are extending the engineering skills they learned in our first unit by constructing a cardboard version of an arcade game. The inspiration for this came from the short film "Caine's Arcade" about a boy in Los Angeles who turned his father's used auto parts store into an arcade filled with games he built with scrap cardboard.

Students began by creating a design journal that will be used for the remainder of the year, as this and other upcoming projects will require extensive planning and notes. Furthermore, the journal will allow them to reflect on the work they have done over the course of the year. Next students discussed in groups the characteristics common to all games and these were recorded on an anchor chart. They noted that games should be fun, games require strategy and skill, they have moving parts, and that they should not be too hard or too easy.

At this point, students watched the "Caine's Arcade" movie and were introduced to the particulars of their design challenge. I showed them examples of real arcade games like one would see at Dave & Buster's as well as some homemade versions like those in the movie. I also shared with them some "half-baked" prototype games of my own. Mine were deliberately unfinished (half-baked) in order to facilitate a discussion about improving a first draft of a project.

With the guidelines and rubric in hand, student teams got to work planning their games. Diagrams were drawn, materials lists were created, rules were drafted. As construction began, I was most impressed to see how students persevered through challenges by working together and helping each other out. Not only did the teams work well, but students were eager to help other teams with construction problems and ideas for improvement. I was also happy to see students being more thoughtful about their use of materials so that very little waste was generated.

As Sinclair is a STEM magnet school with a communications focus, students finished up their projects by inviting another class to play their games. The 5th grade hosted Ms. Tritico's 2nd grade, and Ms. Flores' 4th grade hosted Ms. Salzman's 1st graders. The visitors were invited to leave feedback about the games they played. Several teams went over the top with their games giving out tickets and prizes which I thought was a nice touch.

Another thing going on in the lab this rotation is getting the 3rd - 5th grade students started working in Scratch. The 4th and 5th graders used Scratch last year to program games and create animations that illustrate science concepts. However, this year, the wonderful people at MIT (where Scratch was born) have created teacher and student accounts that facilitate all of us working together on projects. Below are a couple of games made by a 5th grader and a 4th grader, respectively. (Both use the left and right arrow keys to move the catcher. Press the green flag to start.)




Check back in a few weeks another STEM lab update. It will be about robots! Also, I will put up a slideshow of the amazing games created by the classes who have not been to the lab yet.