Showing posts with label cardboard. Show all posts
Showing posts with label cardboard. Show all posts

Tuesday, December 12, 2023

STEM Lab 23_24 Round 3

We have had another awesome round in the STEM lab. From storytelling with robots to miniature museums, the students have created outstanding projects. 

Kindergarten & 1st Grade

Our youngest Superstars returned to computer programming this round. This time however, there were no screens involved in their coding. Rather, the students wrote programs for a pair of robots; the perennial favorite, Robo-Mouse, and exciting newcomer, Bee-Bot. Students built mazes of increasing complexity for Robo-Mouse to navigate. With the Bee-Bots, students creates sets and costumes and programmed the robot to act out the main events of a story. 

There is a saying of uncertain origin among computer programmers that goes something like this: the good news about computers is that they do exactly what you tell them to do, the bad news about computers is that they do exactly what you tell them to do. Of all the coding activities I do with students, none evokes the spirit of this aphorism more than this robotics unit. The number of times I have heard some variation of the phrase, "I programmed it right, but it's not working" from the students during robot week is beyond reckoning. However, I do not think any unit in the whole of the STEM Lab curriculum I have created more completely drives home for students the importance of clear, orderly commands when coding than this one. 


2nd Grade

One of the best things about being the STEM lab teacher is the mandate to create learning opportunities that allow students to discover the connections between the different content areas. The Math Stories unit is a favorite of mine for a variety of reasons. One of those reasons is that thing I miss about being in a regular classroom is getting to teach books on a regular basis. Another one of the reasons is chance to let students play with and explore math concepts which is sadly not a regular part of the standard issue math curriculum. The books I chose for this year's 2nd grade math stories unit were: A Remainder of One, One Hundred Hungry Ants, Grandfather Tang's Story, and Perfect Square. The first 2 titles explore ideas related to multiplication and division while the other two are an opportunity to play with geometry. 


3rd Grade

Third grade also returned to computer programming this round. This was the first half of a two part project that will combine both digital and physical elements. Inspired by my National Geographic and Lindblad Expeditions Grosvenor Teacher Fellowship this past summer, students researched an arctic animal, taking notes on its habitat, behaviors, and the challenges it faces. They created a Scratch project to share what they learned from their research using pictures from Britannica and National Geographic to illustrate the facts they included. 

This is the first project that I have the students do in which they use Scratch to create a product with a specific purpose. It is when I teach them to add pictures to their Scratch programs and when they learn about key press events. In the next round they will create a poster about their selected topic and wire it to a Makey Makey that will allow users to control the Scratch project by touching different parts of the poster. When everything is complete they will share their projects with a visiting class and administrators. 

The Scratch projects are in studio that can be viewed here. Please note that some of these are works in progress.


4th Grade

The fourth grade classes wrapped up their biography projects this round and presented their work to visiting 2nd grade classes. Previously the students researched the life and contributions of a chosen historical figure. They had a variety of choices ranging form artists and composers to inventors and scientists. In this round the students put the finishing touches on the Scratch projects they created last time in the lab and built a model of their subject using a plastic bottle, cardboard, and construction paper. At the end of the week they connected their models to their Scratch projects with our old friend Makey Makey and presented their finished products. Not only was I proud of the amazing job the 4th graders did explaining their work to our visitors, but I was so impressed with how the 2nd graders grilled their hosts with questions about the historical figure, the working of the Scratch project, and how the model was constructed. 


5th Grade

The 5th grade also completed the second half of a larger project this round and presented their learning. This project too was inspired by my Grosvenor Teacher Fellowship expedition. Students researched the arctic ecosystem and the issues facing the natural and human communities of the region in the previous round and programmed a digital museum room using Scratch to share what they had learned. In this round they constructed a miniaturized physical version of their digital museum exhibit. The door to this model was wired to a Makey Makey so that opening it triggered the Scratch project to begin narrating the contents of the museum. At the end of the week the students shared their work with visiting first graders and administrators. 



Wednesday, November 1, 2023

STEM Lab 23_24 Round 2

I have been so busy being amazed by the incredible work the students are doing this round, I just realized that I had yet to write the blog post about it!


Kindergarten & First Grade

This round is one of my personal favorites, Math Stories. In this unit, each day starts with a picture book that centers on some kind of math concept. Some of the books tell stories, while others are more like counting books or math puzzles. Each grade level's books feature a variety of math topics including number sense, geometry, measurement, multiplication, and general problem solving. After the day's reading, students complete a hands-on activity related to the math concept covered in the book. Sometimes the activity is a bit like an art project, other times it is practice employing a particular tools or strategy. What I love about this unit is the chance to pair two subjects (math and literature) that students too often think of as related. 


Second Grade

This past summer I was fortunate to be able to travel with Lindblad Expeditions and National Geographic as a Grosvenor Teacher Fellow to the high arctic archipelago of Svalbard. (You can read more about the particulars of that experience here and here.) This is the first project inspired and informed by my fellowship experience. I have done other iterations of this project before, but this time it was fully centered on the arctic. We started with a photo highlights tour of my time in the arctic. Then students chose one of the arctic animals from a list and researched it using the National Geographic Kids website. Part of the note taking process included drawing the animal and its habitat. Those drawings served as practice for the elements that were included in a Scratch Jr project about the selected animal. Students drew their animal's habitat and several versions of the animal. These drawings were photographed into a Scratch Jr project and coded to share information that students gathered from their research. This is one of the first projects students in the STEM lab complete that combines physical and digital elements and the results were amazing.


Third Grade

A perennial favorite in the lab is cardboard arcade, and this round saw 3rd grade get their chance with this project. Many of the current 3rd graders remember getting to visit the lab in 1st or 2nd grade to play cardboard arcade games and there were cheers from several students in each class when I announced the project for the week. We start by watching the short film Caine's Arcade for inspiration and discussion. Then students begin brainstorming and planning their games in their STEM lab journals. The middle of the week is spent building, testing, and making necessary adjustments to the design. At the end of the week finished products are presented to a visiting group of students from 1st grade along with administrators. These presentations are an important part of the design process in the lab. Sharing their work with an authentic audience gives the students a chance to practice talking about what they have created and what they have learned from the building process. The presentations also serve to inspire the younger students when they see the kinds of projects they will get to do as they progress through the STEM lab curriculum.


Fourth Grade

For the 4th graders, this round was the first half of a 2 part project. The end result will be an interactive biography programmed in Scratch and controlled with a physical display. Part 1 involves researching the life and important contributions of a well known artist or scientist. They had their choice of 11 different people as well as the choice of whether to work alone or with a partner. Once they had completed their research, students moved on to the Scratch project. The programs are run with key press events which will allow them to be controlled in part 2 with the Makey Makey and the physical display. Students had to find 3 relevant images and at least one map to include with their program. We had some great discussions about using images to illustrate the information being shared in the program. In round 2 the students will share their completed projects with a visiting class and administrators. 

The Scratch biographies can be found in this studio. (Some are still works in progress.)

Fifth Grade

Like 4th grade, the 5th graders started work on a two part project. This one is called Tiny Museum. The students conduct research on a chosen topic and use Scratch to create a virtual museum room with artifacts and images that share what they have learned. The project includes a narrator that serves as a digital tour guide to the exhibit they have put together. The topic choices I gave them were inspired by my aforementioned National Geographic fellowship. I wanted them to focus not just on the basic information about the topic, but also the impacts human activities are having on the arctic ecosystem. The second part of their project will have them building a physical model of their museum room and wiring a switch to the door that triggers the tour guide to start start speaking upon the door opening. 

Here is the studio of virtual museum rooms. (The projects at the top of the studio are very much works in progress because our 5th graders went to camp the last week of the round, so they only had 2 days to work on their programs.)

Monday, May 31, 2021

Winding Down This Most Peculiar Year

My best intentions for keeping a schedule of posting have come to naught under the weight of other digital responsibilities. That is not to say however that we have been idle in the STEM Lab. Quite the contrary, we have been designing, programming, and building up a storm. 

So here is the short version of what the various grade levels have been up to these last couple of months. 

Kindergarten & 1st grade

We spent several weeks exploring the nature to be found on campus. Students used their senses (not taste) to make and record observations about the living and non-living natural things they saw. We walked around campus noting the different types of trees, the birds, and even visited the habitat to see the pond. One of the most exciting things was getting to monitor the progress of a robin nest in a crepe myrtle outside one of the kindergarten classrooms. We made leaf rubbings and created pictures using natural materials as well.





The next unit was a return to computer programming. However, the focus this time was on creative computing rather than solving puzzles as we do in Code.org. We used the language Scratch Jr. for its ease of use. Each class began with a guided lesson followed by an independent practice challenge. Once students had completed the challenge they were invited to create their own programs with self designed characters and backgrounds. One of my main goals for the lab is that students see computer programming as a tool for self expression and sharing their learning. I start teaching them that lesson early and I am endlessly impressed with their creativity.



2nd grade

One of my favorite things to do with my second graders is to introduce them the "real" Scratch. Most of them have been using Scratch Jr. since kindergarten and stepping up to the full version make them feel like they are now the big kids. This was a 2 part unit (on account of the fact that I only have one week with the class rather than two. The first week was guided practice using the various commands and relating them to the Scratch Jr platform that they are familiar with. The second week involved planning and then programming an "All About Me" project in which clicking each letter of their name shared something about them.




Second grade's final unit of the year is, like their introduction to Scratch, about preparing for next year's STEM Lab projects. This one aims to develop the students' cardboard engineering skills. In the lab, our primary building material is cardboard. It is plentiful, easy to work with, and sturdy enough to build large structures. The students practiced constructing models using L-braces, flanges, and slotted pieces before combining these methods into a stabile. I have discovered that most students do not know how to effectively use liquid glue, so that is another one of the goals of this unit.




3rd Grade

The third graders also experienced a 2 part unit, this one involving the BBC Micro:bit device. This is a microcontroller that students program using a block-based language called MakeCode. The first week was spent becoming familiar with the various inputs and outputs found in the Micro:bit. The primary inputs students learned to use are buttons, the accelerometer (tilt sensor), and the I/O pins. They used these inputs to trigger outputs to the 5x5 LED screen and sound effects played through an add-on speaker board. The next time they visited the lab, students built a model animal with cardboard and construction paper and incorporated a Micro:bit running a program of their own creation to make their animal interactive.





The last 3rd grade STEM Lab unit was an introduction to the concept of "broadcasts" in Scratch. A broadcast sends messages between different elements of a program allowing the students to coordinate their these elements to create projects of greater complexity. Here are a couple examples.








4th grade

Our 4th graders spent a few extra units on Scratch this year. We were involved in piloting lessons and activities put together by the Creative Computing Lab at the Harvard Graduate School of Education. These projects seek to develop students' coding skills while also developing their creative confidence. One of my overarching goals in the lab has always been to make students comfortable with open-ended tasks with many possible solutions. The general emphasis on standardized test results tends education toward standardized answers. Students display this training by point at whatever they are working on and asking, "Like this?".  A collection of the projects they created for these units can be found here: When Clicked, Broadcasts, Ask & Answer

After so much computer programming we took a break to do some purely physical making. This was the "biography bottles" research project. Students researched an important figure from the sciences. They then built a model of that person with plastic bottles, cardboard, and construction paper. They completed their display with a timeline of significant dates in that person's life and a notecard detailing their contributions and accomplishments.



The 4th grade is finishing the year setting up a project for next year when they are in 5th grade. My wife is also an elementary STEM lab teacher (at another school of course) and in 2020 we were awarded a summer study grant from Fund for Teachers, an organization that funds self designed professional development experiences for teachers. Our grant will help us visit the Galapagos Islands to create a model GeoInquiry project based on the framework created by National Geographic. This type of project engages students in geographic thinking and encourages them to take action to improve their communities. Students have been researching things to see and study in the Galapagos and will begin writing questions for us to ask the naturalists and guides we meet with on our expedition.

5th grade

My 5th grade students are often "asked" to be a beta testing group for new STEM lab units and this year is no different. Related to the aforementioned GeoInquiry project related to the Galapagos, I want to include GIS mapping next year when we review the data related to our expedition. Never having used this kind of technology with students, I wanted a test drive. I find 5th graders to be brutally honest about what works and what does not when given the chance (and when they trust the teacher enough to be honest with them). We worked with a number of resources including surveys and map explorations. I am extremely grateful for the feedback the students provided. Another part of this unit was a set of Skype-a-Scientist meetings. They facilitate connections between scientists in a variety of fields and classroom teachers. 





The 5th grade finished the year with a couple units based on art. In the first they used their skills in Scratch to "hack" a famous work of art. The result is a painting that one can interact with by clicking the different parts. Here are a couple examples: 




The other art-meets-programming project used Turtle Art, a language based on Logo that allowed students to draw with code. This drew (haha) not just on their knowledge of coding, but on their geometry skills as well. I was quite impressed with the things they were able to make.

So there you have it, everything we have been up to the last few months. It is certainly been a strange and taxing roller coaster of a year and I certainly hope that the 2021-2022 school year will be a bit more normal. 

Check here for updates on the Galapagos expedition.

Have a wonderful summer!

Sunday, February 28, 2021

What We Have Been Up To In the STEM Lab

 What a year it has been thus far in the STEM Lab. Despite my best intentions to keep up with this blog, the fast pace brought on by 1 week rotations (rather than 2 week), and the challenges of teaching both in person and virtual students simultaneously, defeated me.

We have been busy as usual in the lab (which is to say on a cart that I have been pushing around the school since October). Here's the short version of what has been going on with the STEM Lab.

Computer programming

As always, developing computer programming skills is an important element of our practice. Coding helps build critical problem solving and algorithmic thinking strategies. My approach in the lab places equal emphasis on instilling a sense of creative confidence in the students. I want them to thinking of programming not as an activity, but as a tool they can employ to share their learning and express their ideas. 

Kindergarten, first, and second grades have been using Code.org and Scrach Jr while the third through fifth graders have been using Scratch













Math Stories and Math Art Challenges

Kindergarten and first grade recently finished up an unit on math stories. Each day we read a book that combined literature and a math concept. Following the book students completed a an activity related to the book's theme. 

Earlier in the year, all of the students in Kindergarten through fifth grade enjoyed a unit of math art challenges. This unit was a playful exploration of the connections between mathematics and art. We looked at elements of geometry and probability along with patterns. Most of the math art challenges were adapted from a project maintained by Annie Perkins on her website: #MathArtChallenge. Many of these are geared towards middle and high school math students, but there are several that work for elementary students.

















Skype-a-Scientist and Research Projects

One of my favorite additions to the STEM lab over the last couple of years is Skype-a-Scientist. This organization matches K-12 educators with scientists working in a variety of fields. This gives students the opportunity to have a conversation with (as many say) "a real live scientist". They learn about the diversity of careers paths in the sciences and see that science is open to people of all backgrounds. Over the years we have spoken with ecologists, biologists, paleontologists, speleologists, and more. We have met people from the USA, UK, Sweden, Germany, Portugal, and Brazil. 

I incorporate Skype-a-Scientist meetings as part of projects that have students researching and sharing their learning. This year so far all of second (learning about food webs) and third grade (coral reef ecology) have had scientist meetings. By the time spring break gets hear, fifth grade (cartography) will be part of that list as well. Going forward, fourth and first will have their turns.












Building

One activity that has fallen by the wayside during the pandemic is physical building and making. The projects cannot involve materials that are not common household items and for the in person students, they have to be simple enough that students can complete them independently. Then there was the issue of being on a cart and necessity that the materials be easy to move between classes.

Second grade is currently completing a project in which they are building 3D models of animals by combining 2D slotted cardboard pieces. The last day of the project has them mix up their pieces to create fantasy animals that they name and describe for science.








This has certainly been the strangest of school years. I am excited nonetheless about the projects I have planned for the rest of the year. Check back soon to see what we work on next.



Wednesday, May 6, 2020

From the Remote STEM Lab

Designing with lenses
This is not how I thought this year would end. I was looking forward to having my 5th graders create animated art works with Scratch and Raspberry Pi. Fourth grade was going to begin working on a Geo-Inquiry to accompany my upcoming Fund For Teachers expedition to the Galapagos Islands. My 3rd graders would be learning about physical computing with Micro:bit, and 2nd grade would be learning to use the full version of Scratch. Kindergarten would be using Scratch Jr. to tell stories. The Digital Making club would have just finished sharing their projects as a part of our annual STEM Night. I would be organizing projects from 3rd, 4th, and 5th grades to present at the Scratch Conference at MIT.




Instead, we are all sequestered away from each other. Students are sharing work from home on Scratch, Google Classroom, Living Tree, Teams, and email. My expedition to Ecuador has been pushed back to 2021. The same goes for the Scratch Conference. It is a less than ideal situation.

However, flexibility and adaptability are two of our core values in the STEM Lab, so we adjust our plans and do the best we can in a lousy situation. Here's what we have been doing in the Remote STEM Lab.

Building and Math Art Challenges
I challenged the Kindergarten and first grades to build towers and describe their design choices. Second grade made model animals and then compared and contrasted them. In addition to these, I sent out weekly guides for supplementary projects. These extra projects included building a chain reaction machine, a stabile, and a variety of activities that mash up math and art. (Credit for the math/art projects goes to Annie Perkins.) Those guides can be found here: Remote STEM Guides






Tons of Triangles

Tessellations

Animal models


Scratch Stories
The 3rd, 4th, and 5th grades were asked to use Scratch to tell a story. I gave them the freedom to decide what kind of story they wanted to tell. I got a wonderful range of projects, from biographies to retellings of fables to original stories. The students shared their projects to studios grouped by grade level. Links to each studio are below.
3rd: scratch.mit.edu/studios/25999827/
4th: scratch.mit.edu/studios/25999840/
5th: scratch.mit.edu/studios/25999872/




Code.org
Kindergarten, first, and second grade worked on completing their Code.org courses. During our office hour meetings we worked on some of the lessons together.

I cannot wait to get back to school to see the amazing students of Sinclair Elementary. I am already planning for next year in the hope that conditions will allow us to gather in person to make, build, and program awesome stuff.









Sunday, February 23, 2020

Let the Games Begin!

The cardboard arcade has become a yearly fixture in the STEM lab calendar for 3rd grade. I place this in the third grading cycle because it usually has an extra week and few interruptions to the schedule.

We start with a brief overview of what exactly is an arcade. I always include both definitions (covered passageway lined with shops AND place to play games for a fee), because I see myself as a teacher of all subjects. Then we watch and discuss the Nirvan Mullick film Caine's Arcade which is the original inspiration for the whole cardboard arcade phenomenon. The movie documents the arcade built by a 10 year old boy who was spending the summer hanging around in his father's auto parts store.

Next students get together in teams, or elect to work independently, and brainstorm ideas. I place as few limitations on them as I am able. The games must be table top size and must be playable by first and second graders. I encourage the students be be as creative and not just make a replica of an arcade game they saw at Dave and Buster's. Once an idea is selected, students begin planning in their journals. These plan include a list of materials, steps for completion, and direction for how to play the game. I insist on a detailed plan because I find that it cuts down on the amount of materials that are wasted. During the planning phase I meet with each group to offer feedback on their design. Depending on what they are trying to make, I ask questions to get them thinking about the details that will need to be included. That may be "how will you build the ball return?", "how will you stop the ball from flying across the room?", or "how will player know they have won?".

The construction and testing phase lasts several days. While I do help with some of the tougher cutting tasks, I make the students do as much of the hard work as possible. Last year I banned the use of tape in construction because it is wasteful and fails to hold the game together anyway. I spend a lot of the building class periods teaching students to use white glue and structural elements like L-braces and flanges to attach pieces of cardboard to one another. There is much gnashing of teeth in the beginning when I refuse to produce a roll of tape for them to mummify their project with. However, once a few students get the hang of the glue techniques, they are eager to share their skills with others.



The final phase of the project is always the presentation. I invite a class from a lower grade to come and play the games. I never know who will be available from which grade level, so I prepare the 3rd graders for the fact that they may end up entertaining anyone from Kindergarten through 2nd grade. They are always so excited to show off what they have made and the only disappointment ever voiced is that I did not invite their former teacher or the class with their sibling to participate.

There have been some really great projects so far in this unit including a 3 story escape room game, a pinball machine, and a nicely done soccer/hockey mash-up game.