Showing posts with label computer programming. Show all posts
Showing posts with label computer programming. Show all posts

Tuesday, April 23, 2024

STEM Lab 23_24 Round 6

As you have no doubt come to expect, the penultimate round of STEM lab for the year was awesome, just as its predecessors were. There was a great deal of programming going on this time. Kindergarten and 1st grade returned to their Code.org courses, while 2nd grade took their first steps in the full version of Scratch. The third graders had their first experiences coding the micro:bit microcontroller. Meanwhile, our 4th and 5th graders extended their micro:bit skills by incorporating the device into creative projects.


Kindergarten & 1st Grade

You may recall that the Kindergarten and 1st grade students begin the year in Code.org. The puzzle-based nature of the activities help the students develop their algorithmic thinking skills while also giving them valuable practice with programming concepts like loops and events. Most of the programming activities we do later in the year, such as Scratch Jr and Robo-mouse, have a more creative lean to them. I try to strike a balance between formal coding instruction and creative coding projects so that students not only learn the programming concepts, but also see programming as a tool they can use to express themselves and share their learning. This round was not all Code.org however, as we also did a day of Scratch Jr and completed a building challenge.


2nd Grade

The end of the year is always one of my favorite times with 2nd grade. That is when I introduce them to the full version of the Scratch programming language. Scratch was designed to have a "low floor", so even students who have not programmed before can get started with relative ease. Most of our students have been programming since Kindergarten and are very excited to start using "real" Scratch. I start each class with a code-a-long activity in which I show them some of the similarities and differences between Scratch and Scratch Jr. Following that guided tour, students have some time to explore the new coding environment and to try things out. They very quickly find that there is a lot more to Scratch than there was in Scratch Jr, and this discovery leads to some productive struggle as they work to understand how to create the movements, effects, and sounds they want for their projects. For the rest of the week students work through a set of tutorials embedded within Scratch that teaches them how to use the most common events and commands. I encourage them to put their own creative spins on the tutorials as they go. In rounds 7 the students will complete their first multi-day Scratch project and I cannot wait to see how they do.

3rd Grade

This round the 3rd grade was introduced to the wonderful world of microcontrollers with the BBC micro:bit. They learned that a microcontroller is the perfect device for when you need a computer that will only have one job, such as turning street lights on at night and off in the morning, or opening the doors at the grocery store as someone approaches them. The micro:bit has a number of inputs including buttons, an accelerometer, and sensors for light, sound, and temperature. All of these can be used to generate outputs like images or animations on the LED screen or sounds from the speaker. We spent the first few days of the week practicing with the various inputs and outputs. Thursday and Friday the students were challenged to build a model animal and to use the micro:bit to make their model interactive. The results of the Micro:pet project are always outstanding. Some groups used the device as their animal's mouth and others as its whole face. One group used animations on the micro:bit's screen as the tail of their model cat. 

4th Grade

Fourth grade used the micro:bit earlier in the year in a unit that was a kind of "next steps" continuation of the unit the 3rd graders did. They learned to use the micro:bit's input/output pins, more of the device's sensors, and generally created more complex programs. In this round the students used the micro:bit in conjunction with a breakout board kit called Crazy Circuits from Brown Dog Gadgets. The breakout board gives one easy access to the full array of pins on the micro:bit. The kit includes additional hardware like LEDs that students can connect and program. This is the first time we have used these kits in the lab so there was a bit of trail and error as we worked out the best ways to employ them. We worked it out though and at the end of the week the students used the a selection of Legos to build a scene from a story of their choosing which they then animated with the micro:bit and the breakout board components. While there was a bit of frustration at the limited Lego resources the students were given, that constraint by and large inspired creative work arounds.

5th Grade

In keeping with this round's micro:bit theme, 5th grade used a different breakout board and handful of components to create "moving masterpieces" or "animated artworks". We started the week by learning to wire LEDs and a servo motor to a breadboard. Most of the students used breadboards last year and were familiar enough with them to assist those who are new to Sinclair this year. Once the wires were all in place, students coded the LEDs to blink and the servo to rotate on a button press. They used this program as a starting point for their projects later in the week. I showed them one example project, my personal riff on Van Gogh's Sunflowers with a couple blinking LEDs and a moving butterfly, and then instructed the students to think of what they wanted to create. I made a few suggestions like book covers, scenes from movies, or some random silliness, but left the final decision to them. (I do not like to give the students too much direction for fear of stifling their creative process.) Over the next few days the students, some working independently, others with a partner created their image, mounted it to a file folder, added the LEDs, servo, and wires to the breadboard. They tweaked the original program to incorporate more LEDs or multiple servos, and to make the lights and motion fit with their vision. I was not disappointed with their work... so much impressive creativity!


Tuesday, December 12, 2023

STEM Lab 23_24 Round 3

We have had another awesome round in the STEM lab. From storytelling with robots to miniature museums, the students have created outstanding projects. 

Kindergarten & 1st Grade

Our youngest Superstars returned to computer programming this round. This time however, there were no screens involved in their coding. Rather, the students wrote programs for a pair of robots; the perennial favorite, Robo-Mouse, and exciting newcomer, Bee-Bot. Students built mazes of increasing complexity for Robo-Mouse to navigate. With the Bee-Bots, students creates sets and costumes and programmed the robot to act out the main events of a story. 

There is a saying of uncertain origin among computer programmers that goes something like this: the good news about computers is that they do exactly what you tell them to do, the bad news about computers is that they do exactly what you tell them to do. Of all the coding activities I do with students, none evokes the spirit of this aphorism more than this robotics unit. The number of times I have heard some variation of the phrase, "I programmed it right, but it's not working" from the students during robot week is beyond reckoning. However, I do not think any unit in the whole of the STEM Lab curriculum I have created more completely drives home for students the importance of clear, orderly commands when coding than this one. 


2nd Grade

One of the best things about being the STEM lab teacher is the mandate to create learning opportunities that allow students to discover the connections between the different content areas. The Math Stories unit is a favorite of mine for a variety of reasons. One of those reasons is that thing I miss about being in a regular classroom is getting to teach books on a regular basis. Another one of the reasons is chance to let students play with and explore math concepts which is sadly not a regular part of the standard issue math curriculum. The books I chose for this year's 2nd grade math stories unit were: A Remainder of One, One Hundred Hungry Ants, Grandfather Tang's Story, and Perfect Square. The first 2 titles explore ideas related to multiplication and division while the other two are an opportunity to play with geometry. 


3rd Grade

Third grade also returned to computer programming this round. This was the first half of a two part project that will combine both digital and physical elements. Inspired by my National Geographic and Lindblad Expeditions Grosvenor Teacher Fellowship this past summer, students researched an arctic animal, taking notes on its habitat, behaviors, and the challenges it faces. They created a Scratch project to share what they learned from their research using pictures from Britannica and National Geographic to illustrate the facts they included. 

This is the first project that I have the students do in which they use Scratch to create a product with a specific purpose. It is when I teach them to add pictures to their Scratch programs and when they learn about key press events. In the next round they will create a poster about their selected topic and wire it to a Makey Makey that will allow users to control the Scratch project by touching different parts of the poster. When everything is complete they will share their projects with a visiting class and administrators. 

The Scratch projects are in studio that can be viewed here. Please note that some of these are works in progress.


4th Grade

The fourth grade classes wrapped up their biography projects this round and presented their work to visiting 2nd grade classes. Previously the students researched the life and contributions of a chosen historical figure. They had a variety of choices ranging form artists and composers to inventors and scientists. In this round the students put the finishing touches on the Scratch projects they created last time in the lab and built a model of their subject using a plastic bottle, cardboard, and construction paper. At the end of the week they connected their models to their Scratch projects with our old friend Makey Makey and presented their finished products. Not only was I proud of the amazing job the 4th graders did explaining their work to our visitors, but I was so impressed with how the 2nd graders grilled their hosts with questions about the historical figure, the working of the Scratch project, and how the model was constructed. 


5th Grade

The 5th grade also completed the second half of a larger project this round and presented their learning. This project too was inspired by my Grosvenor Teacher Fellowship expedition. Students researched the arctic ecosystem and the issues facing the natural and human communities of the region in the previous round and programmed a digital museum room using Scratch to share what they had learned. In this round they constructed a miniaturized physical version of their digital museum exhibit. The door to this model was wired to a Makey Makey so that opening it triggered the Scratch project to begin narrating the contents of the museum. At the end of the week the students shared their work with visiting first graders and administrators. 



Wednesday, November 1, 2023

STEM Lab 23_24 Round 2

I have been so busy being amazed by the incredible work the students are doing this round, I just realized that I had yet to write the blog post about it!


Kindergarten & First Grade

This round is one of my personal favorites, Math Stories. In this unit, each day starts with a picture book that centers on some kind of math concept. Some of the books tell stories, while others are more like counting books or math puzzles. Each grade level's books feature a variety of math topics including number sense, geometry, measurement, multiplication, and general problem solving. After the day's reading, students complete a hands-on activity related to the math concept covered in the book. Sometimes the activity is a bit like an art project, other times it is practice employing a particular tools or strategy. What I love about this unit is the chance to pair two subjects (math and literature) that students too often think of as related. 


Second Grade

This past summer I was fortunate to be able to travel with Lindblad Expeditions and National Geographic as a Grosvenor Teacher Fellow to the high arctic archipelago of Svalbard. (You can read more about the particulars of that experience here and here.) This is the first project inspired and informed by my fellowship experience. I have done other iterations of this project before, but this time it was fully centered on the arctic. We started with a photo highlights tour of my time in the arctic. Then students chose one of the arctic animals from a list and researched it using the National Geographic Kids website. Part of the note taking process included drawing the animal and its habitat. Those drawings served as practice for the elements that were included in a Scratch Jr project about the selected animal. Students drew their animal's habitat and several versions of the animal. These drawings were photographed into a Scratch Jr project and coded to share information that students gathered from their research. This is one of the first projects students in the STEM lab complete that combines physical and digital elements and the results were amazing.


Third Grade

A perennial favorite in the lab is cardboard arcade, and this round saw 3rd grade get their chance with this project. Many of the current 3rd graders remember getting to visit the lab in 1st or 2nd grade to play cardboard arcade games and there were cheers from several students in each class when I announced the project for the week. We start by watching the short film Caine's Arcade for inspiration and discussion. Then students begin brainstorming and planning their games in their STEM lab journals. The middle of the week is spent building, testing, and making necessary adjustments to the design. At the end of the week finished products are presented to a visiting group of students from 1st grade along with administrators. These presentations are an important part of the design process in the lab. Sharing their work with an authentic audience gives the students a chance to practice talking about what they have created and what they have learned from the building process. The presentations also serve to inspire the younger students when they see the kinds of projects they will get to do as they progress through the STEM lab curriculum.


Fourth Grade

For the 4th graders, this round was the first half of a 2 part project. The end result will be an interactive biography programmed in Scratch and controlled with a physical display. Part 1 involves researching the life and important contributions of a well known artist or scientist. They had their choice of 11 different people as well as the choice of whether to work alone or with a partner. Once they had completed their research, students moved on to the Scratch project. The programs are run with key press events which will allow them to be controlled in part 2 with the Makey Makey and the physical display. Students had to find 3 relevant images and at least one map to include with their program. We had some great discussions about using images to illustrate the information being shared in the program. In round 2 the students will share their completed projects with a visiting class and administrators. 

The Scratch biographies can be found in this studio. (Some are still works in progress.)

Fifth Grade

Like 4th grade, the 5th graders started work on a two part project. This one is called Tiny Museum. The students conduct research on a chosen topic and use Scratch to create a virtual museum room with artifacts and images that share what they have learned. The project includes a narrator that serves as a digital tour guide to the exhibit they have put together. The topic choices I gave them were inspired by my aforementioned National Geographic fellowship. I wanted them to focus not just on the basic information about the topic, but also the impacts human activities are having on the arctic ecosystem. The second part of their project will have them building a physical model of their museum room and wiring a switch to the door that triggers the tour guide to start start speaking upon the door opening. 

Here is the studio of virtual museum rooms. (The projects at the top of the studio are very much works in progress because our 5th graders went to camp the last week of the round, so they only had 2 days to work on their programs.)

Tuesday, February 14, 2023

STEM Lab Round 4

Round 4 in the STEM lab has been truly wonderful! The students have done some amazing work and leanred so much. From programming robots to interactive posters to hacked works of art, I could hardly be more proud. Read on for a look at what we have been up to in the lab.

Kindergarten & 1st grade

Robo-Mouse returns! This is always a fun unit to teach in large part because of the excitement of the students. At this point in the year they have had a great deal of experience watching their programs run on a screen. The year started with Code.org coursework and was followed later with Scratch Jr. However, there is a special thrill to seeing one's code run in the physical world as the Robo-mouse moves through the mazes students constructed. 

In Kindergarten we start with a general introduction to handling the robot to keep it safe, and then we do a couple short programming exercises together so we can discuss the differences between this and our screen-based programming tools. Then students work in groups to create a maze for their robot and take turns coding it to the cheese. After this initial exploration time, students are given task cards with mazes to build and then program the mouse to navigate. The task cards describe long mazes requiring more complex programs to complete.

Most of the 1st graders remember using Robo-mouse last year, so we begin with a brief review and some exploration time in order for them to get reacquainted with the device. The rest of the week they work on a series of increasingly challenging task cards. They build the maze and, before getting their hands on a robot, they use the algorithm cards to plan their programs. This gives them the chance to develop their algorithmic thinking and to practice debugging as they identify the place in the program where things went wrong. Each day after they complete the task cards, students are allowed to design their own mazes and they delight in challenging themselves with the most difficult ones they can imagine. 


2nd grade

I have wanted to do a math stories unti with second grade for a while, but was not able to get a hold of the books I wanted to use. Thanks to the support of our awesome PTO, I was finally able to gather the desired books to bring math stories to second grade. Most of the books have a focus on building number sense and on operations like addition and multiplication, but we also touch on geometry. After reading and discussing each day's story, students work together on an activity related to the math found in the book. The activities are generally in the form of a number puzzle or problem solving activity. Students have to share their reasoning both with me and their classmates. I was so impressed by the rich discussions I heard students having with each other as I walked around the room. Our geomtry book, Perfect Square, lent itself to a more artistic project. Students decorated and dismantled a plain white square of paper to create a picture inspired by the story. The primary goal of the unit's activities is showing students that there are a variety of strategies, all equally valid that can result in solutions. 


3rd grade

In round 3 our third graders selected a science topic to research and then created Scratch project to share what they had learned. Round 4 started with an introduction to the Makey Makey I/O board. The name is an amalgam of "make" and "key" and stands for "make a key". It allows us to  use any conductive material to build switches and keys that can communicate with and control our programs. Students practiced setting up the Makey Makey and explored its capabilities with a set of plug and play apps including a piano, audio sampler, and etch-a-sketch drawing program.

Next, students created a poster that complemented their Scratch project. They added metal fasteners and copper foil tape to create touch points for the user to control the program. These were connected to the computer via Makey Makey, here acting as a USB keyboard. The Scratch programs they created use the space and arrow keys as events to run different parts of the code. The Makey Makey is precoded to those keys. Touching the "earth" point and one of the others at the same time closes a circuit that the board reads as a press of that key. The corresponding part ot the Scratch program runs as each point is touched. We wrapped up each week by sharing our work with a visiting first or second grade class. Everyone did a great job presenting! All of the Scratch projects are in this studio.


4th grade

This round was the beginning of a two part project centered on the state parks of Texas. The theme of the fourth grade curriculum is the history and geography of Texas, so this project is a natural tie in. Students explored different sites on the Texas Parks and Wildlife site. They were allowed to select any park that caught their interest to be the subject of their research. I gave them a series of guiding questions to help their notetaking that included identifyinig the region of Texas the their chosen park is in, the history of the park, and the plants and animals that can be found there. After gathering information, the students planned and began programming a digital tour guide for the park using Scratch. The most of the projects are in this studio, but many are works in progress because of the week's other activity. 

The fourth graders also participated in a Skype-a-Scientist meeting during this unit. Skype-a-Scientist has been part of many STEM lab units over the years. They partner classroom teachers with scientists working in a variety of fields. Students have tthe chance to have a conversation about a scientific topic with an expert and to learn about what it is like to work as a scientist. I requested ecologists for this particular round of meetings because one of the things I want to students to investigate about their park is the ecosystem it is a part of. Skype-a-Scientist took 2 days of the unit, one to learn background on ecology and our scientist's particular focus, and one day for the meeting. Each meeting is a bit different, but they are always interesting.


5th grade

This round's fifth grade project is one I have done in a few different iterations in recent years, and I look forward to it. I alternately refer to it as "Interactive Art" or "Hacked Art". Students select a painting from a famous artist from a collection I have put in a Google folder. Students are allowed to suggest a painting that is not one of the ones provided, but I do insist on approving it. The painting gets loaded into Scratch as a background first, and then as a sprite. Using the image tools, students erase all of the painting added as a sprite except for an element that they want to be interactive. They place this element against the background where it blends in. This sprite is coded to react to being clicked. This process is repeated several time until most of the painting has been made interactive. I always love seeing the creative outputs the students imagine into the paintings. Below are two standout projects (it was really hard to choose just 2). Click the green flag and then click the elements of the painting. Sound on to get the full effect. The complete hacked art studio is here. (Until 2/17/2023 the projects at the top of the studio are works in progress.)



Tuesday, December 20, 2022

STEM Lab Round 3

It has been another great rotation in the STEM Lab! We have done a lot of programming, some building, and also gotten into some physical computing. Read a bit about what each grade level has been up to the last few weeks.

Kindergarten & 1st Grade

You may recall that Kindergarten and first grade started the year working on computer science and programming courses in Code.org. These puzzle based lessons are great for teaching concepts and helping students practice skills, but there is not much scope for student creativity. That is where Scratch Jr comes in. 

Scratch Jr is new to most of the Kindergarten students so we start with a refresher on what it looks like to write a program in Code.org (which they used at the start of the year) and compare that to the Scratch Jr environment. Each day I show them what they will be programming and talk about the command blocks they will be using. Then the students go to their seats and we code together. They are allowed to choose their own characters and backgrounds, but they copy my code at this point. When we finish coding together the students have what we call "creative time" when they are allowed to change their program and project by adding or deleting characters, choosing new backgrounds, and writing new code. 

The first graders who attended Sinclair last year are familiar with Scratch Jr, though there are always a few new faces, so we start with just a brief review the programming environment. The daily lesson outline is fairly similar however. I talk them through the day's program as I show how it is built. That is followed by the code-a-long and then creative time. In first grade I teach the students how to change scenes and use the message events to coordinate the actions of the characters so that they do not all run their code at the same time.

Throughout this round I was quite impressed with the creative projects the students in both Kindergarten and 1st grade created. They did a wonderful job of creating personally meaningful scenes and stories while quickly grasping the programming concepts necessary.



2nd Grade

The work Kindergarten and 1st grade did in Scratch Jr lays the groundwork for the digital diorama project 2nd grade completed in round 3. On their previous rotation through the STEM Lab, 2nd grade conducted research into an animal and took notes about it in their journals. The next step had them use those notes and the Nat Geo Kids website to guide them as they drew pictures of their animals and their animals' habitats. We talked about the elements of scientific drawings (big, colorful, and accurate) as well as being comfortable with one's best effort (it doesn't have to look like a photograph). These elements were photographed into a Scratch Jr project, the habitat as a background and the animals as characters, to create the dioirama. Students then programmed their characters to move around and to talk sharing facts about the chosen animal. 

I do some variation of this project most years. It serves as the first STEM lab project students complete that involves research along with both digital and physical elements. Most of the projects students work on in 3rd through 5th grades are patterned on those pieces, so I like to get the 2nd graders ready with projects like this one.



3rd Grade

This round 3rd grade embarked on the first of a 2 part project. Part one has the students creating a Scratch project that teaches the user about a topic. The project must use key presses to activate the various parts of the program because in part 2 they will design and build an intereactive poster that will connect to the Scratch project using the Makey Makey. I presented them with a list of topics from the 3rd grade science curriculum. Students chose either to work alone or with a partner and then used resources like Brain Pop and Britannica to research the topic selected from the list. Once their notes were complete I showed the students how to plan their projects. The basic formula is key press plus picture plus facts. That is, each key press should display a picture related to the topic and share facts relevant to the image. I had the students begin working on their projects before teaching them how to find and add pictures.

The studio of projects can be found here. (Disruptions caused by baseball, boil water notices, and fundraiser rewards mean that some of the projects are more of a work in progress than others.)

4th Grade

The Micro:bit has been an important piece of technology in the STEM Lab for some time. Fourth grade returned to this small but mighty microcontroller for round 3. Last year when they were introduced to the Micro:bit, students worked on making use of the basic inputs and outputs of the device and on becoming comfortable with the block-based programming environment MakeCode. MakeCode feels familiar because it akin to Scratch. However, the structures are different and can take some getting used to. We started the unit with a review session meant to refresh the memories of the students who used Micro:bit last year and to initiate those students new to Sinclair this year. Over course of the week students learned to used the Micro:bit's input/output pins to light LEDs. They used the environmental sensors (light level, temperature, sound level) and conditional statements to generate outputs that vary depending on the sensor input. The accelerometer (tilt sensor) was used to sound different notes based on different tilt gestures. The challenge was then to use the Micro:bit to play Twinkle, Twinkle Little Star. 



5th Grade

Fifth grade completed and presented their mini museum projects this rotation. In the prior round they used Scratch to build and program a digital museum room, complete with virtual docent to narrate, about a self selected and research topic. This time out they built a physical version of their room and the objects within. They used copper foil tape to built a circuit on the room's door which was connected to their Scratch projects with a Makey Makey. Openning the door to the physical room closed the circuit and triggered the virtual narrator to begin describing the objects in the room. Most classes got the opportunity to present their projects to visiting 2nd grade classes and administrators. The Echo magnet group also had the opportunity to share their work with Houston ISD Chief Academic Officer Dr. Bird and members of the Instructional Technology Department.

The Mini Museum Room Scratch projects can be found in this studio and a sample video of presentation day is below.


Friday, September 17, 2021

Third Gets Unstuck in Scratch

 Last year I got the chance to participate in the creation and piloting of the Creative Computing Lab's Getting Unstuck Curriculum materials. The Creative Computing Lab is part of the Harvard Graduate School of Education and oversees a number of programs designed to support teachers and students in using Scratch. The Getting Unstuck materials grew out of a summer experience they organized for educators in 2018 and 2020. There are 10 modules, each with a variety of elements that help teachers plan for instruction and to guide students through the unit. One of the best things about the documents is how flexible they are. It is possible to pick and choose activities that are best for each particular group of students, and to fit the time available.

At the end of last year I introduced the second graders to Scratch. In a sense, they "graduated" from Scratch Jr, which they had been using since Kindergarten. They worked though several short projects that helped them become familiar with the interface and what it could be used for. I did not have them work in the online version of Scratch because of the distractions created by the ability to comment on projects and see inside other people's projects. This first unit of the year introduces the students to the Scratch online community, project sharing, and collaboration.

We started with a review the digital etiquette expectations and online safety guidelines. These have been part of every computer programming unit since these students were in Kindergarten, and I was pleased with how well they were able to recall them. Next students logged into Scratch for the first time. Once they were logged in, students have some time to explore and refamiliarize themselves with the coding environment. It has been amazing to see and hear their excitement as they create and share their work with others.

I selected the module on "parallelism" (2 or more things happening at once in a program) for this unit. It is an accessible concept for those students who are new to computer programming, and it has a lot of room for creative expression. We started by exploring some "inspiration projects" collected in a studio by the Getting Unstuck team. Students tried the projects, tinkered with code, and made observations about how they projects worked. This was also a chance for them to experience one of the most powerful features of Scratch, the ability to see the code behind someone else's project and to make changes to that code (without altering the original). It's a digital equivalent to taking your toys apart to see how they work without having to worry about putting them back together again.

Next students planned their own parallelism projects. The prompt reads: "Create a project that uses multiple green flag blocks to make things happen at the same time". I gave the students a planning page where they could write or draw their ideas. Then they got to work. So far, I have been impressed with how different the project ideas are. One of my goals in the lab is to give my students creative confidence. That is, I want them to feel safe to follow their own ideas and interests rather than looking around the room to see what others are making. 

Each day I introduced them to another element of Scratch and how I expected them to work in the community. They shared their projects to the studio. They completed the project page including instructions and a reflection. We discussed the importance of commenting one's code and the students added comments in their projects. The week ended with learning to leave helpful comments on other people's projects. For this we follow the Heart and Star model. A "heart" is a specific positive comment on project, something like "My favorite part of your project is...". A "star" is a suggestion for s fix or improvement. I stress to the students that the star is not necessarily a problem to fix (though it could be). A star could be a suggestion to add music or more challenging levels. It could also tell an easier way to accomplish something in the program. Each student commented on at least 2 projects in the studio.

There are a couple projects embedded below (just click the green flag to run them). The full studio of projects can be found here: 3rd grade parallelism.


Monday, September 6, 2021

It's Code.org Season in the STEM Lab

We have had a fantastic first 2 weeks in the Sinclair STEM Lab! Things are not exactly normal, but a bit more so than last year and I am grateful for that. I have enjoyed seeing familiar faces in person rather than on a computer screen, and it has been great to meet so many new-to-Sinclair students. 

Each year, my Kindergarten, 1st, and 2nd grade classes begin with a computer programming unit based around Code.org activities. For the Kindergarten students this is their first taste of computer programming. The lessons are a mix of screen-based and unplugged activities. The goal is to develop their algorithmic thinking skills and prepare them for more creative computing tasks to come later in the year. 

I like to start 1st and 2nd grade with Code.org every year in order to review with the returning students, and to introduce students who are new to programming. These older students also participate in a mix of plugged and unplugged activities. Creative computing is a central part of what students do in the lab and the Code.org puzzles help those new students become comfortable with block based programming before they are exposed to Scratch Jr, and later to Scratch.

The last day of the week is what is popularly called Free Build Friday. Students get creative with whatever materials are supplied that week and build whatever they want. I am always so impressed by what they think to construct.













Monday, May 31, 2021

Winding Down This Most Peculiar Year

My best intentions for keeping a schedule of posting have come to naught under the weight of other digital responsibilities. That is not to say however that we have been idle in the STEM Lab. Quite the contrary, we have been designing, programming, and building up a storm. 

So here is the short version of what the various grade levels have been up to these last couple of months. 

Kindergarten & 1st grade

We spent several weeks exploring the nature to be found on campus. Students used their senses (not taste) to make and record observations about the living and non-living natural things they saw. We walked around campus noting the different types of trees, the birds, and even visited the habitat to see the pond. One of the most exciting things was getting to monitor the progress of a robin nest in a crepe myrtle outside one of the kindergarten classrooms. We made leaf rubbings and created pictures using natural materials as well.





The next unit was a return to computer programming. However, the focus this time was on creative computing rather than solving puzzles as we do in Code.org. We used the language Scratch Jr. for its ease of use. Each class began with a guided lesson followed by an independent practice challenge. Once students had completed the challenge they were invited to create their own programs with self designed characters and backgrounds. One of my main goals for the lab is that students see computer programming as a tool for self expression and sharing their learning. I start teaching them that lesson early and I am endlessly impressed with their creativity.



2nd grade

One of my favorite things to do with my second graders is to introduce them the "real" Scratch. Most of them have been using Scratch Jr. since kindergarten and stepping up to the full version make them feel like they are now the big kids. This was a 2 part unit (on account of the fact that I only have one week with the class rather than two. The first week was guided practice using the various commands and relating them to the Scratch Jr platform that they are familiar with. The second week involved planning and then programming an "All About Me" project in which clicking each letter of their name shared something about them.




Second grade's final unit of the year is, like their introduction to Scratch, about preparing for next year's STEM Lab projects. This one aims to develop the students' cardboard engineering skills. In the lab, our primary building material is cardboard. It is plentiful, easy to work with, and sturdy enough to build large structures. The students practiced constructing models using L-braces, flanges, and slotted pieces before combining these methods into a stabile. I have discovered that most students do not know how to effectively use liquid glue, so that is another one of the goals of this unit.




3rd Grade

The third graders also experienced a 2 part unit, this one involving the BBC Micro:bit device. This is a microcontroller that students program using a block-based language called MakeCode. The first week was spent becoming familiar with the various inputs and outputs found in the Micro:bit. The primary inputs students learned to use are buttons, the accelerometer (tilt sensor), and the I/O pins. They used these inputs to trigger outputs to the 5x5 LED screen and sound effects played through an add-on speaker board. The next time they visited the lab, students built a model animal with cardboard and construction paper and incorporated a Micro:bit running a program of their own creation to make their animal interactive.





The last 3rd grade STEM Lab unit was an introduction to the concept of "broadcasts" in Scratch. A broadcast sends messages between different elements of a program allowing the students to coordinate their these elements to create projects of greater complexity. Here are a couple examples.








4th grade

Our 4th graders spent a few extra units on Scratch this year. We were involved in piloting lessons and activities put together by the Creative Computing Lab at the Harvard Graduate School of Education. These projects seek to develop students' coding skills while also developing their creative confidence. One of my overarching goals in the lab has always been to make students comfortable with open-ended tasks with many possible solutions. The general emphasis on standardized test results tends education toward standardized answers. Students display this training by point at whatever they are working on and asking, "Like this?".  A collection of the projects they created for these units can be found here: When Clicked, Broadcasts, Ask & Answer

After so much computer programming we took a break to do some purely physical making. This was the "biography bottles" research project. Students researched an important figure from the sciences. They then built a model of that person with plastic bottles, cardboard, and construction paper. They completed their display with a timeline of significant dates in that person's life and a notecard detailing their contributions and accomplishments.



The 4th grade is finishing the year setting up a project for next year when they are in 5th grade. My wife is also an elementary STEM lab teacher (at another school of course) and in 2020 we were awarded a summer study grant from Fund for Teachers, an organization that funds self designed professional development experiences for teachers. Our grant will help us visit the Galapagos Islands to create a model GeoInquiry project based on the framework created by National Geographic. This type of project engages students in geographic thinking and encourages them to take action to improve their communities. Students have been researching things to see and study in the Galapagos and will begin writing questions for us to ask the naturalists and guides we meet with on our expedition.

5th grade

My 5th grade students are often "asked" to be a beta testing group for new STEM lab units and this year is no different. Related to the aforementioned GeoInquiry project related to the Galapagos, I want to include GIS mapping next year when we review the data related to our expedition. Never having used this kind of technology with students, I wanted a test drive. I find 5th graders to be brutally honest about what works and what does not when given the chance (and when they trust the teacher enough to be honest with them). We worked with a number of resources including surveys and map explorations. I am extremely grateful for the feedback the students provided. Another part of this unit was a set of Skype-a-Scientist meetings. They facilitate connections between scientists in a variety of fields and classroom teachers. 





The 5th grade finished the year with a couple units based on art. In the first they used their skills in Scratch to "hack" a famous work of art. The result is a painting that one can interact with by clicking the different parts. Here are a couple examples: 




The other art-meets-programming project used Turtle Art, a language based on Logo that allowed students to draw with code. This drew (haha) not just on their knowledge of coding, but on their geometry skills as well. I was quite impressed with the things they were able to make.

So there you have it, everything we have been up to the last few months. It is certainly been a strange and taxing roller coaster of a year and I certainly hope that the 2021-2022 school year will be a bit more normal. 

Check here for updates on the Galapagos expedition.

Have a wonderful summer!

Sunday, February 28, 2021

What We Have Been Up To In the STEM Lab

 What a year it has been thus far in the STEM Lab. Despite my best intentions to keep up with this blog, the fast pace brought on by 1 week rotations (rather than 2 week), and the challenges of teaching both in person and virtual students simultaneously, defeated me.

We have been busy as usual in the lab (which is to say on a cart that I have been pushing around the school since October). Here's the short version of what has been going on with the STEM Lab.

Computer programming

As always, developing computer programming skills is an important element of our practice. Coding helps build critical problem solving and algorithmic thinking strategies. My approach in the lab places equal emphasis on instilling a sense of creative confidence in the students. I want them to thinking of programming not as an activity, but as a tool they can employ to share their learning and express their ideas. 

Kindergarten, first, and second grades have been using Code.org and Scrach Jr while the third through fifth graders have been using Scratch













Math Stories and Math Art Challenges

Kindergarten and first grade recently finished up an unit on math stories. Each day we read a book that combined literature and a math concept. Following the book students completed a an activity related to the book's theme. 

Earlier in the year, all of the students in Kindergarten through fifth grade enjoyed a unit of math art challenges. This unit was a playful exploration of the connections between mathematics and art. We looked at elements of geometry and probability along with patterns. Most of the math art challenges were adapted from a project maintained by Annie Perkins on her website: #MathArtChallenge. Many of these are geared towards middle and high school math students, but there are several that work for elementary students.

















Skype-a-Scientist and Research Projects

One of my favorite additions to the STEM lab over the last couple of years is Skype-a-Scientist. This organization matches K-12 educators with scientists working in a variety of fields. This gives students the opportunity to have a conversation with (as many say) "a real live scientist". They learn about the diversity of careers paths in the sciences and see that science is open to people of all backgrounds. Over the years we have spoken with ecologists, biologists, paleontologists, speleologists, and more. We have met people from the USA, UK, Sweden, Germany, Portugal, and Brazil. 

I incorporate Skype-a-Scientist meetings as part of projects that have students researching and sharing their learning. This year so far all of second (learning about food webs) and third grade (coral reef ecology) have had scientist meetings. By the time spring break gets hear, fifth grade (cartography) will be part of that list as well. Going forward, fourth and first will have their turns.












Building

One activity that has fallen by the wayside during the pandemic is physical building and making. The projects cannot involve materials that are not common household items and for the in person students, they have to be simple enough that students can complete them independently. Then there was the issue of being on a cart and necessity that the materials be easy to move between classes.

Second grade is currently completing a project in which they are building 3D models of animals by combining 2D slotted cardboard pieces. The last day of the project has them mix up their pieces to create fantasy animals that they name and describe for science.








This has certainly been the strangest of school years. I am excited nonetheless about the projects I have planned for the rest of the year. Check back soon to see what we work on next.